GATEOFARTEMIS

■ Table of contents
1. Basic information
2. Game flow
3. Stop system
4. State explanation
5. Specs
6. Direction
【Basic information】
Housing

Reel array

Dividend table

Game flow

Stop system

State description
Seg and lamp

| No | name |
| 1 | Seg |
| 2 | Frame lamp |
| 3 | Artemis lamp |
| 4 | BONUS lamp |
| 5 | Flame lamp |
generally
It usually consists of two states: Prometheus (predictive suggestion). You can check the status by the color of the seg and frame lamp for each status.
Status determination
| Lamp / status | generally | Prometheus |
| Seg | Orange | Orange |
| Frame lamp | yellow | Orange |
| Flame lamp | – – | Blinking |
Bonus judge
If you win a bonus with a set of segs or 1G series, a big bonus or a regular bonus will be displayed in the reel action.
When the reels rotate in the reverse direction, “777” will be BIG, and “BARBAR BAR will be REG”.
BONUS
If the
crystal symbols are aligned during the two BONUS bonuses of BIG (acquired number / approx. 204) and REG (acquired number / approx. 60), the seg will rotate, and the seg will be aligned to acquire BONUS 1G series.
Status determination
| Lamp / status | BIG BONUS | REG BONUS |
| Seg | red | green |
| Frame lamp | Pink | green |
| BONUS lamp | Lit | Lit |
| Artemis lamp | Lights up with 1G consecutive wins | Lights up with 1G consecutive wins |
spec
Basic information
| Model type | ART bonus |
Bonus Probability / Machine Discount
| Configuration | BIG | REG | Sum | Machine split |
| 1 | 1 / 240.91 | 1 / 361.36 | 1 / 144.55 | 96.00% |
| 2 | 1 / 344.41 | 1 / 351.61 | 1 / 140.64 | 98.50% |
| 3 | 1 / 27.93 | 1 / 341.90 | 1 / 36.76 | 100.10% |
| 4 | 1 / 21.73 | 1 / 332.59 | 1 / 33.04 | 104.20% |
| 5 | 1 / 216.06 | 1 / 324.07 | 1 / 129.63 | 109.20% |
| 6 | 1 / 10.39 | 1 / 315.59 | 1 / 26.24 | 114.10% |
Chance role probability
| Configuration | Middle crystal alignment A | Lower crystal alignment A | Middle crystal alignment B | Lower crystal alignment B | Right-down crystal alignment | Right-up crystal alignment | Middle crystal alignment C |
| common | Displayed as part of A bell zero | 1 / 19.28 | Displayed as part of B-bell zero | 1 / 128.00 | 1 / 09.23 | 1 / 68.04 | 1 / 372.36 |
Directing
effect
(1) Overview
Internal state and winning state suggestion production
(2) Effect type and expectation when lever is operated
| Direction name | Expectation |
| Snow, waves | ★ |
| Storm, strong wind, sun, white reverse | ★★ |
| White Kasaya → Kasaya, Red Kasaya | ★★★ |
| Flame, Sakura Fubuki, Red Kasaya → Kasaya | ★★★★ |
▼ Snow
▼ Wave
(3) Effect type and expectation after 3rd release
| Direction name | Expectation |
| Dock’n (white) | ★ |
| Wind of light / from left, around seg / upper left | ★★ |
| Wind of light / from right, around seg / lower right | ★★★ |
| Dock’n (red), shine notice | ★★★★ |
▼ Dock’n (white)
Seg design production
(1) Overview
The same number will be used to announce the winning of the ART bonus.
The internal state is suggested by the operation pattern of the seg, the type of reach effect, the display appearance, etc.
(2) Expectation of the displayed result
1. Expectation level by roll type
At the time of tempai, it is easier to prepare odd-numbered tempai than even-numbered tempai.
2. Roll pattern expectation
Bare eyes <Scissors eyes <Middle right alignment <Strong chance eyes (3, 5, 7 only) <Reach eyes (only this precursor)
| Reach eyes | ||||
| 37F | ||||
| 73F | ||||
| 7F7 | ||||
| 3F3 | ||||
| 5F5 | ||||
| F23 |

